feat(speculation): add probability path scorer#333
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## Summary ### Why? The speculation seams being introduced up-stack (path scorer, selector, prioritizer) and durable links from other entities (a path→build mapping) all need to refer to one specific path inside a batch's speculation tree. Restating the full Base/Head split in every seam output couples those contracts to path structure and forces consumers to compare ordered slices; a single opaque identity lets each seam return only what matters — a path ID plus its verdict — and gives durable links a stable key to hang on. ### What? `entity.SpeculationPathInfo` gains `ID`: assigned by the controller when the path entry is first persisted, immutable thereafter, and unique within its tree. Its format is the controller's choice and carries no meaning — it is never parsed. Everything outside the tree names a path by this ID. The tree store persists it transparently through the JSON `paths` column, so the change is additive with no schema migration. ## Test Plan ✅ `bazel test //submitqueue/entity/...` — entity suite passes; the field rides the existing JSON round-trip in the tree store. ## Issues ## Stack 1. @ #337 1. #315 1. #316 1. #317 1. #320 1. #331 1. #332 1. #333
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## Summary Add the first speculation seam and its limit counterpart from the speculation RFC, as vendor-agnostic extension interfaces under submitqueue/extension/speculation/. enumerator: given a batch and its active dependencies ordered oldest-first (queue arrival order — the ordering that fixes which assumed-good Base prefixes exist), mechanically lists the candidate Base/Head speculation paths — pure, deterministic, and purely structural. It returns only []entity.SpeculationPath: identity, status, and score are controller-owned, and the controller wraps each path into the persisted tree entry (SpeculationPathInfo), keeping a clean ownership boundary between the seam and tree state. dependencylimit: the "how much" policy bounding how many active (in-flight) dependencies a batch may speculate over. It is the eligibility gate before enumeration; unlike the other speculation limits it is controller-held rather than injected into a seam, keeping the enumerator pure. The value is signal-driven, not a fixed constant. Each follows the repo extension contract (conflict.Analyzer reference shape): Factory.For(Config) (T, error) with Config carrying only QueueName; behavioral knobs and limit signals are integrator-injected at construction. Includes READMEs, gomock packages, and Makefile mock-gen wiring. Interfaces only; concrete impls and controller wiring are deferred. ## Test Plan ## Issues ## Stack 1. #337 1. @ #315 1. #316 1. #317 1. #320 1. #331 1. #332 1. #333
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Add the scorer seam from the speculation RFC, as a vendor-agnostic extension interface under submitqueue/extension/speculation/pathscorer/. The scorer computes each speculation path's predicted-success score from the current state: the per-batch scores of the path's base batches (entity.Batch.Score) and which of those dependencies have resolved (landed or build-passed), plus optionally other signals. It is a prediction over live state, so the controller re-runs it on every respeculate right after reconciling status, and persists the result; the scorer owns only the formula. The controller hands it the batch's speculation tree directly — the subject it scores. Any richer signal an implementation needs (dependency batch scores, historical pass rates) is injected at its Factory, not put in the signature. It never writes: its only output is per-path scores ([]entity.PathScore — path ID plus fresh score, an entity-level seam-output type alongside the path-decision type), which the controller merges into the tree and persists, staying the single writer of tree state; structure and status never pass through the scorer. Scores are probabilities in [0, 1] — the contract every implementation must satisfy, enforced by the controller on consume. This is the per-path scorer, distinct from the existing per-batch score stage (`extension/scorer`) that sets entity.Batch.Score — the path scorer consumes those to score whole paths. Follows the repo extension contract: Factory.For(Config) (Scorer, error) with Config carrying only QueueName. Includes README, gomock package, and a programmable fake. The speculation RFC's seam descriptions are updated to match the identity-keyed minimal-output contracts (and gain a design-decision entry for assigned path identity). Interface only; concrete impls and controller wiring are deferred. ## Stack 1. #337 1. #315 1. @ #316 1. #317 1. #320 1. #331 1. #332 1. #333
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Add the selector seam and its limit counterpart from the speculation RFC, as vendor-agnostic extension interfaces under submitqueue/extension/speculation/. selector: the controller hands it the batch's speculation tree; it returns per-path decisions (Promote/Cancel), each naming a path by its ID (entity.SpeculationPathInfo.ID), for the paths it chooses to act on — at most one decision per path, with conflicting duplicates treated by the controller as a policy bug (applied first, logged and skipped after). It is the policy seam — it reads the tree it is given and emits decisions only, never writing status, and does not decide merging. The controller maps each decision to a guarded status transition (Promote → Selected, Cancel → Cancelling/Cancelled) and persists it, staying the single writer of tree state. entity.PathDecision correspondingly names paths by PathID rather than restating the Base/Head split. selectionlimit: the "how much" policy bounding how many paths a batch may build in parallel. It is the selector's companion — the selector decides which paths, the limit decides how many. Injected into the selector at construction and called by it, keeping the selector interface limit-free; the value is dynamic, not a fixed constant. Each follows the repo extension contract: Factory.For(Config) (T, error) with Config carrying only QueueName. Includes READMEs, gomock packages, and programmable fakes. Interfaces only; concrete impls and controller wiring are deferred. ## Stack 1. #337 1. #315 1. #316 1. @ #317 1. #320 1. #331 1. #332 1. #333
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…320) Add the queue-wide prioritizer seam and its limit counterpart from the speculation RFC, as vendor-agnostic extension interfaces under submitqueue/extension/speculation/. prioritizer: selection is per batch and blind to other batches, so it cannot ration a shared build budget. The prioritizer sees every path across the queue's in-flight batches that runs or wants to run (Selected / Prioritized / Building, each carrying its ID and score), ranks them — scores are probabilities in [0, 1] per the path scorer's contract — and returns sparse decisions naming paths by ID: Promote to admit under the budget, Cancel to preempt, at most one decision per path. Whether it preempts at all is implementation policy (sticky-slots vs preemptive). It never writes: the controller maps each decision back to its tree and applies the status transition under that tree's optimistic lock. Prioritized thus means exactly "admitted under the queue's build budget, cleared to build, not yet building". prioritizationlimit: the "how much" policy bounding the queue's concurrent speculation builds — the budget the prioritizer admits against. Injected into the prioritizer at construction and applied by it, keeping the interface limit-free; the value is signal-driven, not a fixed constant. Each follows the repo extension contract: Factory.For(Config) (T, error) with Config carrying only QueueName. Includes READMEs, gomock packages, and programmable fakes. Interfaces only; concrete impls and controller wiring are deferred. ## Stack 1. #337 1. #315 1. #316 1. #317 1. @ #320 1. #331 1. #332 1. #333
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## Summary ### Why? The pathscorer seam has no real implementation — only mocks and a programmable fake — yet its output is the ranking currency the selector and prioritizer act on. Speculation needs a default scorer whose scores mean something from the start: inert while trees hold a single path, but ranking chain-vs-fallback paths correctly the moment an enumerator produces alternatives. It is split out from the parity-stub impls because it is the one seam implementation with an actual model, worth reviewing on its own. ### What? `pathscorer/probability` — scores each path as the probability that exactly that path's assumption holds: `Score = p(head) × Π p(d) for base deps × Π (1−p(d)) for non-base head deps`, returned as path-ID-keyed `PathScore`s per the seam contract (probabilities in [0, 1] by construction). Each batch's probability resolves from its state, so resolved outcomes override predictions: `succeeded` → 1, `failed`/`cancelled` → 0, otherwise the score stage's predicted `Batch.Score` (neutral 0.5 when unscored; best-effort `cancelling` keeps its prediction). A dead dependency therefore zeroes every path built on it and boosts every path that excluded it by the full `(1−p)=1` factor — score mass shifts to the paths consistent with reality, with no cross-path coupling. Folding outcomes into path *status* stays the controller's reconcile job; the scorer only recomputes scores, over every path regardless of status. Dependencies are read one at a time through the injected `storage.BatchStore` per the store's key/value contract, each batch loaded at most once per call; store errors return wrapped and unclassified. The README walks a three-path worked example (chain / drop-B / alone) before and after a dependency failure. ## Test Plan ✅ `make gazelle && make fmt && bazel test //submitqueue/extension/speculation/...`. Unit coverage: probability-formula table including all state-resolution cases (succeeded/failed/cancelled in and out of base, cancelling keeps prediction, unscored fallbacks), a three-path dependency-failure scenario pinning the score-mass shift, per-dep single store read, error propagation, empty-tree short-circuit.
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Summary
Why?
The pathscorer seam has no real implementation — only mocks and a programmable fake — yet its output is the ranking currency the selector and prioritizer act on. Speculation needs a default scorer whose scores mean something from the start: inert while trees hold a single path, but ranking chain-vs-fallback paths correctly the moment an enumerator produces alternatives. It is split out from the parity-stub impls because it is the one seam implementation with an actual model, worth reviewing on its own.
What?
pathscorer/probability— scores each path as the probability that exactly that path's assumption holds:Score = p(head) × Π p(d) for base deps × Π (1−p(d)) for non-base head deps, returned as path-ID-keyedPathScores per the seam contract (probabilities in [0, 1] by construction).Each batch's probability resolves from its state, so resolved outcomes override predictions:
succeeded→ 1,failed/cancelled→ 0, otherwise the score stage's predictedBatch.Score(neutral 0.5 when unscored; best-effortcancellingkeeps its prediction). A dead dependency therefore zeroes every path built on it and boosts every path that excluded it by the full(1−p)=1factor — score mass shifts to the paths consistent with reality, with no cross-path coupling. Folding outcomes into path status stays the controller's reconcile job; the scorer only recomputes scores, over every path regardless of status.Dependencies are read one at a time through the injected
storage.BatchStoreper the store's key/value contract, each batch loaded at most once per call; store errors return wrapped and unclassified. The README walks a three-path worked example (chain / drop-B / alone) before and after a dependency failure.Test Plan
✅
make gazelle && make fmt && bazel test //submitqueue/extension/speculation/.... Unit coverage: probability-formula table including all state-resolution cases (succeeded/failed/cancelled in and out of base, cancelling keeps prediction, unscored fallbacks), a three-path dependency-failure scenario pinning the score-mass shift, per-dep single store read, error propagation, empty-tree short-circuit.Stack